Phase 1
Lead with
Tropius,
Krookodile and
Drifblim serially.
Turn 1:

:
Sunny Day

:
Earthquake

:

X.Attack on
Krookodile
Turn 2:
Note: If
Tropius and
Drifblim are "Type changed to Ghost", make sure
Krookodile is center before
Turn 3.

:
Tailwind (Unless
Krookodile is statused, use

Full Heal)

:
Fling

:
Disable
Turn 3:

:
if Tropius or Drifblim are "Type changed to Ghost": Wide Guard
if raining:
Sunny Day

:
Earthquake

:
if
Pumpthief is an Add: Use

X.Attack on
Krookodile
else: Hex
Note: You may need to shift around depending on the situation. In most cases, you will need
Krookodile in the center when Earthquaking. Shift accordingly.
Turn 4:

: Use

Max Potion /

Energy Root on
Drifblim

:
Crunch

:
Hex
Phase 2
Turn 1:

:
Sunny Day

:
Earthquake

:

X.Attack on
Krookodile