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Lunar New Year 2025

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JinxedBoon

Lopunny 3☆


tools

Location:

Kanto: Berry Forest
Johto: Route 35
Hoenn: Route 123
Sinnoh: Route 217
Unova: Dreamyard

Mechanics:

Ability:
Held Item:
100%: Follow Me on adds
65%: Klutz given to
45%: Thunder Wave
30%: Teeter Dance

Moves:

- Acrobatics
- Thunderpunch
- Double Edge
- Drain Punch

Strategy:

Avoid bringing things weak to Fighting, drain punch is a pain in the ass. Bring two tailwinds. Players 1 & 2 need to bring all AoE/Spread moves. Earthquake is the easiest, but also bring a Typhlosion.
Turn p1 p2 p3 p4
1 Spread Sun Tailwind Spread
2 Spread Spread Single Target Single Target
3 Spread Spread Single Target Single Target
4 Spread Spread Single Target Tailwind
5 Spread Spread Single Target Single Target

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Purugly 3☆


tools

Location:

Kanto: Route 7
Johto: Route 47 (far left waterfall)
Hoenn: Route 115 (need surf)
Sinnoh: Route 222
Unova: Route 1 (surf)

Mechanics:

Ability: Defiant
Held Item: toolsType Policy
100%: First Mon to move gets flinched, every turn.
75%: Hone Claws
50%: Charm
20%: Sleeps Everything

Moves:

- Body Slam
- Shadow Claw
- Bulldoze
- Unknown

Strategy:

Defiant causes attack to get raised if the bosses stats are lowered. Don’t bring intimidate. Crobat inner focus with rocky helmet lead is great, covert cloak murkrow (HA) works. Asleep pokemon can bait the flinch with priority moves, allowing the other non-asleep pokemon to do damage (ty joshua-beck from youtube.)
Turn p1 p2 p3 p4
1 Tailwind Damage Damage Damage
2 Haze Damage Damage Damage
3 Damage Damage Damage Damage
4 Damage Damage Damage Damage
5 Damage Tailwind Damage Damage
6 Damage Damage Damage Damage

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Grumpig 3☆


tools

Location:

Kanto: Mt. Ember (need strength/surf)
Johto: Ruins of Alph
Hoenn: Mount Chimney
Sinnoh: Route 225 (surf)
Unova: Giant Chasm

Mechanics:

Ability:
Held Item: toolsLight Clay
100%: Light Screen
80%: Reflect
50%: Attack & Defense Swap
33%: Trick Room

Moves:

- Earth Power
- Shadow Ball
- Energy Ball
- Psyshock

Strategy:

Need defog and Trick Room.

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Zebstrika 3☆


tools

Location:

Kanto: Route 16
Johto: Route 44
Hoenn: Route 117
Sinnoh: Fuego Ironworks
Unova: Route 2 (cut)

Mechanics:

Ability:
Held Item: toolsWhite Herb
100%: Substitute
75%: Charge
50%: Magnet Rise
30%: Enrage Omniboost

Moves:

- Overheat
- Wild Charge
- Low Kick
- Discharge

Strategy:

Pretty easy, ground types do very well here. Tailwind is also helpful but not entirely necessary given the ease of the fight, provided your link is well equipped. Gravity is helpful to deal with the Magnet Rise at around 50%, you can also play around it by using your Choice Item mons early / late giving yourself the freedom to use non-ground type moves. Haze can be helpful for the SpDef boost from Charge or the Engrage. Not necessary.

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Stoutland 3☆


tools

Location:

Kanto: Water Path island 6
Johto: Route 32
Hoenn: Route 111 North
Sinnoh: Route 221
Unova: Route 4 (rock smash)

Mechanics:

Ability: Sand Rush
Held Item: toolsSilk Scarf
100%: Sandstorm
65%: Howl
50%: Permanent Taunt
35%: Sandstorm

Moves:

- Super Power
- Wild Charge
- Return
- Crunch

Strategy:

Very easy raid. Boss potentially resets sand, not sure how? Bring tailwind to lead and mental herb tailwind for turn 5, though we didn’t need it because the boss had nerfed itself so much with super power. Fighting spam worked great.

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Ampharos 3☆


tools

Location:

Kanto: Route 10
Johto: Route 45
Hoenn: Route 120
Sinnoh: Route 210
Unova: Route 18

Mechanics:

Ability:
Held Item: toolsPetaya Berry
100%: Stat Reduction Barrier
75%: Cotton Guard
50%: Light Screen
20%: Agility

Moves:

- Dragon Pulse
- Signal Beam
- Discharge
- Thunder Bolt

Strategy:

Bring tailwind, whimsicott add can set tailwind. Can’t haze the stat boosts. It will look like you did but the stats remain the same. Special ground attackers are the best. Modest Nidoking, Nidoqueen (can bring both), Flygon, all are amazing. Excadrill is the best physical especially with sand force. If you are struggling with ground type offense, Sun/Ground hybrid can work. Defog the Light screen and do near damage cap with HARD hitting sun types. Charizard, Volc, Chand, and Blast Burn starters. Both options work, do whatever with what you have.

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Steelix 4☆


tools

Location:

Kanto: Mt. Moon
Johto: Dark Cave (surf)
Hoenn: Granite Cave
Sinnoh: Iron Island
Unova: Guidance Chamber

Mechanics:

Ability:
Held Item: toolsRocky Helmet
100%: Metal Spikes
80%: Stealth Rock
70%: Roar
33%: Roar

Moves:

- Earthquake
- Head Smash
- Iron Head
- Dragon Tail

Strategy:

Sun slaps Steelix, bring double defog for stealth rock once they are down to make sure you dont lose too many mons to hazards. You don’t need the third defog to remove the metal spikes entirely, just getting rid of stealth rock is enough. Stick to special attackers mostly but Darm w/ Choice Band hits cap.

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Slaking 4☆


tools

Location:

Kanto: Viridian Forest
Johto: Ilex Forest
Hoenn: Petalburg Woods
Sinnoh: Eterna Forest
Unova: Lostlorn Forest

Mechanics:

Speed: 228
Ability: Truant
Held Item: toolsExpert Belt
100%: Amnesia
76%: Slack off
50%: Thunder Wave
25%: Ability Suppression

Moves:

- Giga Impact
- Ice Punch
- Zen headbutt
- Hammer Arm

Strategy:

The adds will combine to use a pledge t1 if able. Haze the Amnesia. Heal block for Slack Off. Focus blast is the play here because Slaking’s special defense is much lower than its Defense. Fire blast is a better option for Charizard than Focus Blast under sun.
Turn p1 p2 p3 p4
1 Tailwind Haze HA Ninetales Fake Tears Typhlosion Eruption
2 Damage Damage Fake Tears Damage
3 Heal Block Damage Damage Damage
4 Damage Damage Damage Damage
5 Damage Damage Damage Tailwind
6 Damage Damage Damage Damage

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Tauros 4☆


tools

Location:

Kanto: Route 11
Johto: Route 39
Hoenn: Route 116 (cut)
Sinnoh: Route 214
Unova: Abundant Shrine (fly)

Mechanics:

Speed: 244
Ability: Sheer Force
Held Item: toolsLife Orb
100%: Scary Face
75%: Work Up
40%: Work Up
33%: Flurry of attacks (priority)

Moves:

- Body Slam
- Rock Slide
- Zen headbutt
- Iron Head

Strategy:

Lead inner focus or spa mons in case of intimidate adds. Lead Magic Bounce Xatu to set tailwind bounce the Scary Face back to the boss. Sweet Scent is nice if you want to click Focus Blast, but probably doable with just Close Combat users. Leading pokemon in the P3/P4 slots need to be special attackers or have inner focus for the Intimidate. For the flurry turn, you can bring scarf Murkrow (HA) tailwind or bring rocky helmet pokemon, or for extra credit you can bring bulky or sturdy rocky helmet pokemon to maximize damage on the boss. The final turn I recommend fast (245 or greater) mons, either scarf Medi or Mienshao to get that final bit of damage you need. If your damage is really good, you can set a second tailwind on turn six to outspeed.
Turn p1 p2 p3 p4
1 Xatu Tailwind Sweet Scent Fighting Fighting
2 Fighting Fighting Fighting Fighting
3 Fighting Fighting Fighting Fighting
4 Fighting Fighting Fighting Fighting
5 Rocky Helmet Rocky Helmet Rocky Helmet Rocky Helmet
6 Fast Fighting Fast Fighting Fast Fighting Fast Fighting

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Braviary 4☆


tools

Location:

Kanto: Sevault Canyon island 7
Johto: Route 46 (head from Blackthorn)
Hoenn: Route 111 (above desert)
Sinnoh: Route 207
Unova: Desert Resort

Mechanics:

Speed: 196
Ability: Defiant
Held Item: toolsSitrus Berry
100%: Strong Winds
50%: Berry Proc
30%: Tailwind

Moves:

- Brave Bird
- Close Combat
- Rock Slide
- Assurance

Strategy:

Sweet scent procs defiant, which makes the battle much more consistent: if everything is fainting, you don’t run the risk of getting something brought in that you need later. You can use pretty much anything to deal with the berry except tricking a Toxic Orb: we dont want Toxic, we want paralysis for speed control, and the Toxic on turn one will last through turn six. Spam damage otherwise, Thunder and Head Smash are excellent moves to click. Thunder Wave on turn four or five for additional speed control once the boss has its own tailwind.
Turn p1 p2 p3 p4
1 Sweet Scent Tailwind Berry Steal Damage
2 Damage Damage Damage Damage
3 Damage Damage Damage Damage
4 Damage Damage Damage Damage
5 Damage Damage Thunder Wave Tailwind
6 Fast Damage Fast Damage Fast Damage Fast Damage

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Excadrill 4☆


tools

Location:

Kanto: Victory Road
Johto: Victory Road (come from entrance)
Hoenn: Victory Road
Sinnoh: Route 204 (Ravaged Path)
Unova: Twist Mountain

Mechanics:

Speed: 209(418 with ability)
Ability: Sand Rush
Held Item: toolsWhite Herb
100%: Permanent Sandstorm
75%: Swords Dance
50%: Protective Shield (+2 Def and Spdef effect)
20%: Swords Dance

Moves:

- Iron Head
- Drill Run
- Rock Slide
- Earthquake

Strategy:

Deal with the white herb early and get an evasion drop for less accurate higher damage moves by double defog turn one. This also makes the protective barrier happen cleanly at the end of turn 3, assuming you hit damage cap turns 2-3. You can either Fake Tears or Screech turn 4, just make sure to save four special or physical attackers to break the barrier. Tailwind on turn five, and finish the boss out turn six. For adds you may get a scarfed sand rush Excadrill that is 216 and may be problematic with Rock Slide flinches, as well as a lead intimidate Staraptor. Reset or deal with via Inner focus or a Special Attacker.
Turn p1 p2 p3 p4
1 Defog Tailwind Defog Damage
2 Damage Damage Damage Damage
3 Damage Damage Damage Damage
4 Fake Tears/Screech Damage Damage Damage
5 Damage Damage Damage Tailwind
6 Damage Damage Damage Damage

Video & Other Sources

Gyarados 4☆


tools

Location:

Kanto: Route 21 (surf)
Johto: Dragons Den (surf & whirlpool)
Hoenn: Route 119
Sinnoh: Route 212 (cut)
Unova: Route 14 (surf & waterfall)

Mechanics:

Speed: 197
Ability: Moxie
Held Item: toolsCovert Mantle
100%: Taunt
75%: Dragon Dance
50%: Type Adaptation
30%: Dragon Dance

Moves:

- Waterfall
- Power Whip
- Rock Slide
- Crunch

Strategy:

Lead mental herb on your sweet scent mon. This is to ensure Thunder hits 100% of the time without worrying about weather. Very rough cheat sheet, aim to do about 30-35% damage, or 5-6 damage caps, with rock type attackers. This will cause the adaptation to resist rock types, so you can finish the fight out with faster electric types.
Turn p1 p2 p3 p4
1 Sweet Scent/Defog Tailwind(mental herb) Rock Rock
2 Rock Rock Rock Rock
3 Electric Electric Electric Electric
4 Electric Electric Electric Electric
5 Electric Electric Tailwind Electric
3 Fast Electric Fast Electric Fast Electric Fast Electric

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Shaymin 4☆


tools

Location:

Sinnoh: Flower Paradise (Wilted Bouquet)

Mechanics:

Need at least 2 OT
Speed: 271
Ability: Serene Grace
Held Item: toolsType Policy
100%: Follow Me Adds
75%: Synthesis
61%: Sleep Powder
30%: Tailwind

Moves:

- Earth Power
- Air Slash
- Seed Flare
- Psychic

Strategy:

Seed flare causes a sticky residue which is a field effect or entry hazard (?) that reduces mons attack and special attack stat substantially, does not affect flying or levitate pokemon. Can be negated by Ait ballon, boots , white herb, or simply bringing mons that do not bait seed flare. Tauros add has sash. The strat is to spam eruption/heatwave on the left side, in the p1/p2 slots. Literally all spread damage to ensure that adds faint. This is necessary due to sturdy/sash adds. The p3/p4 slots take care of the utility moves and have much more flexibility with mons they can use due to the fact that the p1/p2 slots will take care of all adds. Gravity is used because you can’t continuously apply the evasion debuff to new adds entering the field. We use it turn two to make sure it is active for the remainder of the fight. Heal block Smeargle is used to not bait Seed Flare, which I’ve heard is a problem for Gothitelle. Lunatone also reportedly baits earth power under gravity. The fast/slow distinction may no longer be necessary as we add the Thunder Wave/Scary Face to slow down the boss after the boss was updated.
Turn p1 p2 p3 p4
1 Eruption Eruption Whimsicott Tailwind Ninetales Overheat
2 Eruption/Heat Wave Eruption/Heat Wave Smeargle Heal Block Sableye/Jirachi Gravity
3 Eruption/Heat Wave Eruption/Heat Wave Fire Slow Fire Chesto Berry
4 Fast Eruption/Heat Wave Fast Eruption/Heat Wave Fast Fire Fast Fire
5 Fast Eruption/Heat Wave Fast Eruption/Heat Wave Fast Thunder Wave/Scary Face(preferred) Whimsicott Tailwind
6 Fast Eruption/Heat Wave Sash Fast Eruption/Heat Wave Sash Fast Fire Sash Fast Fire Sash

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